Friday, July 3, 2015

Batrep Blood Angels vs Tyranids

As this is the third month, we have escalated to 750 points each. Sam and I wanted to test our lists out so brought them to Titan Games for a game. 

I brought a mixed list based on my collection expanded. 

Chaplain with Jump Pack 
Death Company x7 with Jump Pack
Tactical Marines x5 on Razorback with TL Lascannons
Assault Squad x5 with Meltaguns in a Drop Pod. Sergeant comes with Combo Melta and Melta Bombs
Sicaran Battle Tank with Lascannon sponsons

Sam brought a really strange list. The Neural Node Formation. This is his bid to make the crappy things in our Tyranid book work! I really tip my hat off to him for that bravery! 

Sam's list
We got Deadlock, mission 6 from the Maelstrom Mission. We rolled for sides and Sam chose to let me deploy first and forced me to go first. 

I went straight for my objectives and dropped my Pod and Marines onto the objective.

Assault Marines

Kept my tanks behind knowing that his men had no range! 

Sam moved him psykers up

My new Death Company drops in only to be taken out immediately by the Zoanthropes! 

The Nids now move left side

I charged in only to be taken out by the Maleceptor
It was an interesting game. Blood Angels basically won through Objectives. The Zoanthropes were surprisingly hard to kill with their invulnerable saves. Just wished he brought a balanced list so I can practice with mine! 

Thursday, July 2, 2015

Battle of the warbosses!



In one of the more interesting games that I've had in a while. AlexH brought his ork horde down! Battle of warbosses!  
 
It was a 1000point battle, and he deployed his boyz first.
On his left flank he had 1 fire base of 3 mek guns, and 1 trukk full of boyz.
On his right flank he had another fire base of 10 flashgitz also guarded by a trukk of boyz.
And in the middle, the baddest group of meganobs with his warboss.

Alex's deployment, 2 fire bases on the left and right and nasties in the middle.
 
Alex's bully boyz - truly bad ass.
I brought my warboss Morgutz-Ear and his retinue of painboy & 18 boyz,
mounted in a battlewagon, another group of 20 boyz led by Kaptin Bludfugg (nob) and his band of mercenary freebooterz boyz in their battlewagon deployed on my left facing the flashgitz.  A group of 12 in the truk facing the mek guns. And 3 warbuggies also on the left facing the mek guns, in cover.

And thus began the battle of the baddest warboss.
 

Warboss Ahu-Ang heard from his grots that rival warboss Morgutz Ear was boasting that though he had lost his warband in a furious battle with corn damons (2v2 at ITE), but had killed that soulgrinder in combat and was the baddest meanest on planet Shechem. Warboss Ahu-Ang would not have any of it and gathered up his bully boyz of mega armored nobz and rode out to the hive city ruins to have a 'word' with Morgutz Ear about who's the baddest.

 
Turn 1 was quick, with Alex drawing objectives cards for the objective right in front of him.
Both sides closed in, though I drew crappy objectives, 'to slay his warlord' and 'to capture the objective' that his warlord was sitting on!

Start of turn 2

 
Turn 2, horror dawned on me when I realised that I had moved the battlewagon into charging distance of the meganobs, surely Alex wouldn’t try to charge into it….

Warboss Morgutz Ear screamed for his boyz to move forward. "Another rival warboss on this planet?" He was surprised, no matter, a fight is a fight. And he wasn't one to turn it down.
 
Leading his other battlewagon was Kaptin Bludfugg, a freebooterz mercenary, whom he had promised many good fights and lots of nice hats to choose from. In exchange for a ride on his koozer to the Space Hulk in high orbit above planet Shechem, once he had gathered the necessary spares.
 

However, the space Kaptin might have been better suited boarding a space hulk and had moved his battlewagon abit too close to the group of meganobz...



BOOM!
The battlewagon exploded killing half of the boyz on board. Morgutz seeing the drama unfold, smashed the nearest grot next to him and sighed.

 
On the other side of the battlefield, the mek guns continued to get hot with 1 blowing up, but also landed 2 lucky shots on the trukk. Leaving 1 hull point left.

In the subsequent turns, Morgutz moved his Battlewagon closer to the flashgitz gun line while the other trukk disembarked the boyz fearing that with 1 hull point left, the other trukk might be in risk of exploding too.
                                                                                   
Alex in a move, that reminded me of something Colonel Marrick would do, he moved his empty trukk between my battlewagon and his flashgitz.

Warboss Morgutz Ear was undetered and ordered his Battlewagon to speed up and ram the trukk, blowing it up! Leaving a 'fireball of flaming goodness'.
 



The game went on for 2 more rounds, though the assault with the boyz devolved into a brawl as all the orks got confused who was on whose side. 

The game ended with Alex leading in points. It was my first time using trukks and battlewagons and I think I learnt abit on deployment and using these vehicles.  Also it was my first time playing against those meganobs, boy are they scary! Not used to shooting everything and not getting a wound on them.

Oh yes seems like i'm starting to like my warbuggies abit but using them as a twin linked immobile firebases is abit expensive. I gotta learn from the experts on how to move and use vehicle squadrons.

Til the next battle.

Warboss Morgutz-Ears pondered on his battle strategy and what went wrong. Though he didnt get the chance to engage into direct combat with Warboss Ahu-Ang. His bully boyz were certainly killy! He knew the answer. Bigger dakka!

Wednesday, July 1, 2015

Breaking News: Age of Sigmar Leaks

Before I returned to 40k, I was dabbling with my Orcs and Goblins for quite awhile. Age of Sigmar is the new Fantasy and there are obviously changes coming and I welcome it. I guess everyone is excited about the release and here are some amazing leaks. 


GW really made it simpler

Formations for Fantasy. I like it already! 

Legiones Custodes?

Meoew!


FOR SANGUI....


I hope 3D scenery comes back into play instead of those 2D cutouts




It's hammer time!



Monday, June 29, 2015

Magnetized Dozer Blade on Rhino Chasis

Marshall was really nice to pass me a pair of Dozer Blades since I prefer to have a fully WYSIWYG army. I decided to magnetize it for easier transportation. 

Top tips: always use the drill bit that is the exact same size as your magnet to make it much easier for yourself. 


I drilled the holes and glued 3 magnets into place

I then marked the spots on the tank with a marker, created holes and jammed in the 3 magnets

Boom! All done up! 

All painted with decals too

Saturday, June 27, 2015

Slowburn Month 2: 2v2 Games Day at ITE Central

It is the end of Month 2 for the Slowburn League at Titan Games and this time we had the opportunity to participate in a Games Day. This was held in conjunction with the Campus Game Fest held over at ITE Central. Starting at 12PM, we broke off into groups of 2. Owing to the size of the venue, each 2v2 grouping only had 4x4 play space. It was a little cramp but overall it turned out excellent. 

Keeping the games simple, these were the rules we played to:
  1. 500 points per player. This army must be fully painted with completed bases.
  2. Armies should be composed using detachments or formations found in the main rulebook or faction specific books.
  3. Two Rounds of games with random pairing per round (i.e. you will be playing with a random player each Round). Pairing will be drawn out of a hat.
  4. You will be playing two of the six Maelstrom Missions from the main 40k Rulebook. The mission will be randomly determined on the actual Games Day itself.
  5. The pair will score and are treated as one individual throughout that pairing.
  6. The pair will nominate a Warlord for that Round and declare it to the opponent.
  7. For the duration of the pairing, both players share Maelstrom Mission Victory Objectives and Points.
  8. Faction restrictions remain the same (e.g. Come the Apocalypse remain Come the Apocalypse – all restrictions remain).
  9. Power Dice for the Psychic Phase will be determined based on 1D6 and this will be shared by the pair.
  10. For the purpose of the 2v2, the pair will use the Tactical Mission Objective cards instead of the faction specific cards.
  11. Win: 3 points, Lose: 1 point, Draw: 2 points. Tie breakers are determined using the difference in Maelstrom Mission Victory Points so do keep track of your round scores and report it to the Organizer. 

The Participants were:
1. Wei Ming
2. Samuel Kan
3. Mark Ong
4. Edward Goh
5. Austin
6. Timothy Dorville
7. XY
8. Charles Lee
9. Raymond Tan
10. Marshall Sim
11. Rico Chia
12. Melvin Cheng
13. Alan Maybury
14. Tze Min Lim

With 14 players, it meant 2 players had to duke it out as a 1v1 which turned out to be excellent. It created a scenario where you need to bring balanced lists! 

Here are some pics of the event and some of the games I played in. 

The first mission was Contact Lost, forcing us each to capture Objectives in order to generate more Tactical Objectives

My first match up was with Charles and he brought Grey Knights. Our opponents were Alan and Defeng who played Dark Eldar and Imperial Guard. It was a close game and at the end, we lost by 1 VP! If that Drop Pod had survived, we would have secured Line Breaker and drew the game! 

The table to my right had Rico (Necrons) and Sam (Nids) paired up against Marshall (IG) and Edward (Chaos)

More games at the back with White Scars by Zim vs Necrons by XY. Not too sure who were the others. 

Rico as always pulling out best painted stuff! So sickly sweet! 

We played on Table 1 and this was aptly named. We kept rolling ones.

Glorious last stand by Librarian Xavier (Charles Xavier, get it? X-Men reference right there)
After consolidating the results, YC (whom I have to thank for the excellent job of creating a powerful spreadsheet with Defeng to monitor the results) put us into our next pairs. I was teamed up with Tim and played against Alan (AGAIN!) and Marshall.

The second mission was The Spoils of War, where each side will "share" Secure Objective cards, effectively allowing you to "steal" the opponents' Tactical Objectives.

Tim and I decided to play the Refused Flank strategy and went for the objectives from turn 1.

Behind me, Zim was playing with Melvin and Charles was teamed up with Defeng

First Turn
This game was extremely hard fought with the game going strong early. I have found a new hero in my list and he will be getting an Honour Roll for his armour. His name is Hiron and he will be promoted!

Brother Hiron's unit disembarked from his Drop Pod together with Sergeant Gorro. It was deep in enemy territory and he had a desperate mission. Gorro opened fire on the Chimera hidden behind the ruins and managed to take it out with his Combo Melta. Subsequently, the Guardsmen realised the threat and opened up on the unit, taking everyone out except for Hiron. Brother Hiron threw himself through the wall, punching through the broken door and came face to face with the enemy Warlord. Picking himself up, he fired with his Bolt Pistol and let out a resounding shout to the Emperor and charged right in. Sanguinus was with him that day. He struck true and felled a Guardsmen. The enemy was caught surprised by the moment and having seen what the embodiment of the Emperor could do, quaked in their pants. The enemy Warlord would have no more of this and fled the battlefield. Brother Hiron picked himself up, leaped up to take cover in the ruins. Mission was a success. 

Brother Hiron's actions managed to secure the Tactical Objective twice and scored my team 3VPs for Slaying the Warlord. A true hero.

Brother Calistus joined up with the Wolves to provide some good Feel (No Pain). 
After tabulating the scores, the top scoring players were Tze Min and Edward. Tze Min came out as numero uno due to VP scores while Edward came in 2nd. Marshall came in 3rd.

It was an awesome day. Not only we managed to play with different people, but the hall was full of other gaming goodness. I hope you guys all felt the same way too!

750 points for next month! I will be working my lists to play at the 1000 point Games Day we will be running at the end of Month 4 so stay tuned! 

Wednesday, June 24, 2015

Slowburn Month 2 After Action Report Harlequins vs Orks




After Action Report Month 2:  Harlequins vs Orks (500pts)

To the bitter end of turn 6

I realised I tend to lose momentum during my games. 

And yesterday's game with JYang's harlies was yet another exercise to building up patience and resilience to fight on to the bitter end. By the end of turn 6, I was left with just 4 orks on the table! 1 small blast template short of being tabled! Yet another hard fought battle with the harlies.

The game ended with the orks leading in points. However in the final turn, the harles had a chance to steal the game if they could table my remaining 6 orks. In a risky gamble the Jetbikes charged the orks but were hurt by the overwatch. (Mental note: after 2 games of Wolf boys and now harlies charging into my boyz, I have to hide a flamer somewhere in among them.)

The void weavers too closed in for the kill, killing 2 boyz in their shooting. But the boyz chanted 'ere we go!' and got a re-roll on their charge and managed to charge into the first void weaver, glancing on 6s before the warbosses power klaw ripped a hole into the hull despite the invul save of the void weaver.

Next month's battle at 750 points, I expect to see even more Harlie nastiness being brought on.


2 Jet bikes, 3 Void reavers, with 1 loaded up with a troupe of fear causing nasties

Boyz deployed


The boyz suffered heavily from Harlie ranged shooting.


Turn 6 to the bitter end! 1 void weaver down, 1 more to go

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